Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Poll: Select the option you most agree with
Poll Options
Select the option you most agree with

Reply
 
Thread Tools Display Modes
Old Mar 07, 2009, 04:50 PM // 16:50   #41
Forge Runner
 
Lourens's Avatar
 
Join Date: Mar 2006
Advertisement

Disable Ads
Default

[[Verata's Aura] solves the problem imo
Lourens is offline   Reply With Quote
Old Mar 08, 2009, 03:20 PM // 15:20   #42
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

Yeah. And will turn all Death Novas to your side too.
MithranArkanere is offline   Reply With Quote
Old Mar 08, 2009, 11:45 PM // 23:45   #43
Lion's Arch Merchant
 
Join Date: Sep 2006
Location: Travelling around Tyria, Cantha, and Elona
Profession: P/W
Default

Quote:
Originally Posted by Lourens View Post
[[Verata's Aura] solves the problem imo
and kurzicks have been saying [Well of the Profane] solves bonder problems too, but Anet still gave them free enchant removals via the stupid turtles. Now there's a problem that involves these MM's and you guys say "use Veratas"... but since it's a problem for kurzicks Anet doesn't care, right?
Giga_Gaia is offline   Reply With Quote
Old Mar 09, 2009, 05:24 AM // 05:24   #44
Wilds Pathfinder
 
street peddler's Avatar
 
Join Date: Apr 2007
Default

thats because 1 single bonder could completely halt a team if nobody had rend enchantments or gaze of contempt. and luxons are already at a disadvantage.
street peddler is offline   Reply With Quote
Old Mar 09, 2009, 08:04 AM // 08:04   #45
Jungle Guide
 
Hugh Manatee's Avatar
 
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
Default

The problem isn't just the griefers, it's how players react to the griefers. If these morons who get victimized by griefers actually learned to use the /report feature correctly this wouldn't be an issue. Just report griefers under the leeching statute if they contest it saying they weren't leeching cause they were technically doing stuff you can show admins screenshots of them griefing and get them banned.

It's just like on Law and Order SVU, if the girl doesn't report the rape Det. Benson can't solve the case.

The only fix that will really work (as said, get rid of the aotl mms something else comes along, and when you die your minions are supposed to be a threat to your team, what's to stop a guy from going out to get an army, bringing it back through the gates THEN saccing in green.) is to add another /report checkbox called "griefing" with the description that says something to the effect "Knowingly exploiting skills and tactics to impede the progress of your own team ".

Also add in a feature like /report#1 to report a player by number rather then name or your current target in case it's a foreign guy or he's hiding in a corner with a long difficult to spell name.
Hugh Manatee is offline   Reply With Quote
Old Mar 10, 2009, 01:11 AM // 01:11   #46
Wilds Pathfinder
 
Join Date: Mar 2006
Default

The game mechanics pretty much has to be changed....verata's aura is pointless because you pretty much have to camp next to the griefer for the entire match because AoTL let you create minions out of thin air. Even before AoTL people just get some minions from outside, go in, and sac.
UnChosen is offline   Reply With Quote
Old Mar 10, 2009, 08:32 PM // 20:32   #47
Vel
Lion's Arch Merchant
 
Vel's Avatar
 
Join Date: Mar 2006
Profession: W/
Default

Make all minions perish when a person dies from saccing. Problem solved.
Vel is offline   Reply With Quote
Old Mar 10, 2009, 11:10 PM // 23:10   #48
Lion's Arch Merchant
 
Join Date: Sep 2006
Location: Travelling around Tyria, Cantha, and Elona
Profession: P/W
Default

Quote:
Originally Posted by street peddler View Post
thats because 1 single bonder could completely halt a team if nobody had rend enchantments or gaze of contempt. and luxons are already at a disadvantage.
You missed my point. Before, you would NEED to bring enchant removal if you want to win. Just like how now you NEED to bring veratas just so you won't automatically lose. Do you see the similarities here? Guess which side got 'balanced' while the other side didn't?

Even if someone did bring verata's, they need to camp green so as to not lose automatically. That's 2 people out of the team, assuming only 1 griefer, who could be doing something better.

And luxons at a disadvantage? That's debatable. Who knows what will happen once they stop leeching/botting to actually do something?

Last edited by Giga_Gaia; Mar 10, 2009 at 11:12 PM // 23:12..
Giga_Gaia is offline   Reply With Quote
Old Mar 11, 2009, 10:54 AM // 10:54   #49
Krytan Explorer
 
StormX's Avatar
 
Join Date: Nov 2005
Profession: E/Mo
Default

Meh, if they try this BS when I'm around I'll bring my monk and sit next to them.
StormX is offline   Reply With Quote
Old Mar 11, 2009, 05:51 PM // 17:51   #50
Lion's Arch Merchant
 
Join Date: Nov 2007
Guild: Girls Pee Pee When They See [ME]
Profession: N/Mo
Default

Quote:
Verata's Aura solves the problem imo
Then what? What if someone comes up with a new skill set to accomplish the same thing. Then we give gunthar another skill. Im not sure adding skills to gunthars bar everytime there is a grief build is the way to go.

I still think treating Gunthar like a Guildlord in terms of time based damage reduction is a step in the right direction. Whether it fixes it completely, im up in the air about that.

Quote:
OR here's another idea.... why run a Mo/N. that way you can Monk AND bring your own minion stealing skill... *gasp (Again!)

Since when should you ever have to bring a skill on your bar to protect against your own team? Your repost proved exactly my point about your thinking.

Last edited by REDdelver; Mar 16, 2009 at 05:34 PM // 17:34.. Reason: brainfart
REDdelver is offline   Reply With Quote
Old Mar 14, 2009, 03:03 AM // 03:03   #51
Desert Nomad
 
glacialphoenix's Avatar
 
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
Default

Quote:
If you're going to let the Luxon team in your base that close with as much of an advantage as the Kurzicks have on that map, you probably don't deserve to win anyway.
Um, as far as I can tell the issue isn't the Luxon team. It's that there are people entering on the Kurzick side in order to sabotage the Kurz team.
glacialphoenix is offline   Reply With Quote
Old Mar 18, 2009, 08:30 AM // 08:30   #52
Desert Nomad
 
Hyper.nl's Avatar
 
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
Default

No need for change. It will take a Luxon MM enough time to run to Gunther again after a suicide. And any Kurzick ele nuker can handle a bunch of broken-away minions easily. Especially if assisted by a healer/protector.
Hyper.nl is offline   Reply With Quote
Old Mar 18, 2009, 06:37 PM // 18:37   #53
Krytan Explorer
 
rohara's Avatar
 
Join Date: Nov 2006
Profession: Rt/
Default

make it so the architects cannot take damage/conditions/hexes unless the green gate has been broken - problem solved. let the suicide bombers try to take on the green gate NPCs instead. the minions are no match for them.
rohara is offline   Reply With Quote
Old Mar 19, 2009, 11:45 AM // 11:45   #54
Jungle Guide
 
Hugh Manatee's Avatar
 
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
Default

Quote:
Originally Posted by rohara View Post
make it so the architects cannot take damage/conditions/hexes unless the green gate has been broken - problem solved. let the suicide bombers try to take on the green gate NPCs instead. the minions are no match for them.
Won't work, What if a luxon player manages to get into the green gate by following an amber runner, or gets sealed inside?

As I said, best option, learn to report and demand an additional report feature for grieving.
Hugh Manatee is offline   Reply With Quote
Old Mar 19, 2009, 10:51 PM // 22:51   #55
Krytan Explorer
 
BaconSoda's Avatar
 
Join Date: Apr 2006
Location: *Somewhere Under The Rainbow*
Guild: Leo
Profession: Me/
Default

I think this is a new low for the GWG community. This is why I use this forum as an example of poor community cohesion and horrid manners....

I don't think that the Kurzicks complained this much with the previous Fort Aspenwood (And I do believe it was skewed heavily towards Luxons, was it not?), and if we did, why lower yourselves to our level? Honestly, win Fort Aspenwood fairly, and then you can feel proud of yourselves. Does it really make you feel better to win in Fort Aspenwood dishonestly? It wouldn't make me. I would feel dirty. And it's not like you aren't winning in AB most of the time, for some reason, though, that isn't the point.

No one is forcing you to play Aspenwood, and when I played it when the Kurzicks lost 4/5 matches, I didn't complain about the Luxons being cheap or dirty, and I reported anyone who used dirty tactics to win. You can play the (wonderfully, I think) balanced Jade Quarry or Alliance Battles, or (GASP!) play quests or vanquish Hard Mode under a blessing, if those aren't your fortes. For heaven's sake, it's not like someone is tying you to the desk making you play Fort Aspenwood...

In all honesty, this is an abuse of a game mechanic intentionally used to ruin the game for Kurzick players, and it isn't cute. Amend Aura of the Lich to kill any minions summoned by it when the player dies in a PvP area, or any area, for that matter. That's the best solution, I think.
BaconSoda is offline   Reply With Quote
Old Mar 20, 2009, 12:46 AM // 00:46   #56
Frost Gate Guardian
 
Join Date: Jul 2007
Guild: Claw of the Dragon
Profession: R/Mo
Default

TBH, this can happen just as easily on the Luxon side. Just have an MM do this at the Commander bases.
Joseph Leito is offline   Reply With Quote
Old Mar 21, 2009, 02:32 AM // 02:32   #57
Lion's Arch Merchant
 
Join Date: Sep 2006
Location: Travelling around Tyria, Cantha, and Elona
Profession: P/W
Default

Except griefing the command bases won't make your team lose automatically.
Giga_Gaia is offline   Reply With Quote
Old Mar 21, 2009, 10:55 AM // 10:55   #58
Jungle Guide
 
Hugh Manatee's Avatar
 
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
Default

No but you could take a Me/E or E/Me with [iron mist][illusion of pain][drain delusion]and/or [shatter delusion] with low dom specced and make the kurzic NPCs invincible. Or go Mo/E with [iron mist][jaimei's healing circle][heal area][unyielding aura] to heal the NPCs and make ressing impossible.
Hugh Manatee is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Solving the Problem of Synching in Random Arena Numa Pompilius Sardelac Sanitarium 139 Mar 07, 2009 08:02 PM // 20:02
Servant of Kali Gladiator's Arena 81 Jul 05, 2007 03:08 PM // 15:08
Solving Heroes problem in Ha JonnyMofo Gladiator's Arena 49 Dec 13, 2006 10:18 PM // 22:18
Solving the Annoying Runner Problem in RA tea_leaves Sardelac Sanitarium 22 Nov 27, 2006 02:14 AM // 02:14


All times are GMT. The time now is 11:38 AM // 11:38.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("